GpuBurnMax source

Projet .NET 8 WinForms / D3D12 / DXR / DirectML.
Build release:
  dotnet publish GpuBurnMax.csproj -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true
Validation shaders:
  GpuBurnMax.exe --validate-shaders
